The last layer
Welcome to the last layer page. The last layer is solved in 4 steps:
1. orient edges
2. orient corners
3. permutate edges
4. permutate corners
First of all: I found a lot of my algorithms myself after hard work and a lot of trying, some with a bit of help of others, therefore I won't give all my (best) here. But the algs I do give are ones I used before and still got good times with. You can call it mean, but with this method and this tutorial you can get sub-1:25 on avg too.
Ok enough of that talk, lets get on with the algorithms! :D
1. orient edges This step is very easy and it's the same as on a 3x3 mostly. There are 3 cases:
| R BR BL U BL' U BR' U2' R' | FRUR'U'F' | FURU'R'F' |
2. orient corners again a lot of similair stuff.
| R2'D'RU2R'DRU2'R(tx Milan!) | FR'F'LFRF'L' | (U2')RU2R'URU2R' | R(BR)R'FR(BR')R'F' |
| RUR'URU'R'URU2'R' | RU2R'U'RUR'U'RU'R' | R'U'RU'R'U2R | LUL'ULU2'L' |
| L'U2'LUL'UL | R'U2'RUR'UR | RU2R2'U'R2U'R2'U2R | (R'U'RU'R'U2RU')x2 |
permutate edges match the minx into one of these situations:
| RUR'U'R'FR2U'R'U'RUR'F' | RU2'LU2'R'URU2L'UR' | R'U2'RUR'U2LU'RUL' | y2'LRU2L'UR'LU'RU2L'U2R'tx mitchell! |